We are honored with the overwhelming reaction to our latest STAR TREK CONTINUES episode, “Divided We
Stand.” If you’ve watched the episode on
YouTube or at STARTREKCONTINUES.com, then you know some exceptional effort went
into the first “outside the studio” shoot.
Read more about how we delivered on Civil War authenticity this month,
as well as a question-and-answer interview with Chuck “Dr. McCoy” Huber.
Friday, October 16, 2015
Farscape’s Gigi Edgley to Guest Star in Episode VI
When Episode VI of STAR TREK CONTINUES goes into production, a familiar face will be on board. “While details of
the shoot and the script will be kept under wraps until that episode premieres,
we’re very excited to announce that the amazing Gigi Edgley will join the cast as
our guest star,” says STAR TREK CONTINUES
executive producer Vic Mignogna.
A Chat with the Good Doctor: Actor and Producer Chuck Huber brings Dr. McCoy to Life
With more than 75 anime episodes on his resume, Chuck Huber
is best known in that genre for his work as Android 17 on Dragon Ball Z and for
his role on anime’s Soul Eater. Huber’s
work can be seen on network television, but he is probably best known for
playing Dr. Leonard McCoy on STAR TREK
CONTINUES.
Civil War Reenactors Add Authentic Touch to Episode V
When Kirk and McCoy are transported to the battlefields of Maryland in “Divided We Stand,” the latest episode from STAR TREK CONTINUES, they emerge in a distant time and very real gunfire.
In fact, the use of uniformed reenactors proved to be a masterstroke.
“Reenactors come with wardrobe, weapons, tents and other camping gear, and a wealth of knowledge on the subject matter. They are also already quite used to roughing it, and doing it authentically--they never had any need to get into costume or into character--they could be put on camera at any time. They're the next best thing to time travel,” said Jay Pennington, wore multiple hats in Episode V as Second Assistant Director, Location Coordinator, and Set Dresser.
Friday, September 25, 2015
September 2015 - FROM THE CAPTAIN’S CHAIR
We’re now just a few hours away from the debut screening of
Episode V of STAR TREK CONTINUES, with
fans assembled for the Salt Lake City Comicon.
Several of our cast and crew have made the trip to Utah, and we can’t
wait to hear the reaction to our first “off the ship” episode.
Your chance to see Episode V comes tomorrow morning, September 26, starting at 8:00am Pacific time.
Just navigate to StarTrekContinues.com to see for yourself what our team
has spent months putting together. I
don’t want to spoil any of the surprises, and we’d love to hear your feedback
on Facebook!
Several of the people who make STAR TREK CONTINUES possible converged on Las Vegas for Creation’s
annual STAR TREK VEGAS event. It was
truly monumental and a great prelude to next year’s 50th anniversary
celebrations for The Original Series.
More than 200 people packed the theater our late-night
screening of Episode IV, “The White Iris,” and we took questions for more than
an hour after running the episode on the big screen at the AMC Town Square
theatre.
We were also humbled and honored that both Rod Roddenberry
and Marina Sirtis from STAR TREK: The Next Generation publicly praised STAR TREK CONTINUES during their
sessions in Vegas.
As you’ll read below, the final work is now underway on
Scotty’s Engineering Room at our own Stage Nine in southern Georgia, as we
prepare to shoot more episodes this fall.
We want to make sure we celebrate 50 years of STAR TREK with our best salute to the spirit of Gene Roddenberry
and the team that brought The Original Series to life.
Our fifth episode, which premieres this weekend, is
dedicated in loving memory to Grace Lee Whitney. Her star shines brightly.
Vic Mignogna
Executive Producer and “Captain Kirk”
ENGINEERING ROOM READIED FOR SCOTTY
With just a few weeks to go until another shoot at the Stage
Nine studio, STAR TREK CONTINUES
volunteers are working to finish a breathtaking addition to the Enterprise – a
full-scale replica of the Engineering Room that’s been under construction since
May.
Will Smith is the mastermind behind TOSGraphics.com, the
definitive source for information about The Original Series and the Matt
Jefferies designs brought to life by studio carpenters. Smith is also the Art Director and Property
Master of STAR TREK CONTINUES,
working almost non-stop this summer to finish the mammoth undertaking.
Tuesday, May 19, 2015
FROM THE CAPTAIN'S CHAIR
With just two weeks to go until Episode Four of STAR TREK CONTINUES enjoys a debut
screening at Phoenix COMICON, we’re excited to see your reaction to our
fourth full-length episode. We can’t
wait to meet our fans, answer questions, sign autographs, and celebrate what so
many of you have made possible.
Earlier this year, our cast and crew gathered to shoot
Episodes IV and V at the same time. We
have a strong commitment to proper stewardship of the funds that fans have
contributed. It’s far less expensive to
shoot two episodes in the same period, saving on travel and hotel costs as well
as rentals and other expenses. Later
this year, we’re planning to release our fifth episode (which will also be the
first episode of STAR TREK CONTINUES to feature many scenes shot on location).
Our friends and fans contributed more than $200,000 through
the very successful “Kirkstarter 2.0” STAR
TREK CONTINUES crowdfunding campaign. We not only reached our “Kirkstarter” goal, we
reached a “stretch” goal to Build Scotty an Engine Room! Work began on that massive project a few
weeks ago and you’ll find an update in this issue of Subspace Chatter.
STAR TREK CONTINUES
also now completely owns our shooting sets in south Georgia. We have taken over the remainder of the building that has now been christened as “Stage Nine,” – in
honor of Desilu Stage Nine (where the Enterprise sets for the first season took shape nearly 50 years ago). At
18,500 square feet, our facilities are by far the largest of any STAR TREK web series – and nobody has ever
built the Engine Room! We salute the
team at Farragut Films who did much of the actual construction on the current
sets and wish them well as they turn to new Trek endeavors.
In addition to a place for Chris Doohan’s “Scotty” to hang
out when not on the Bridge, we’re also making several improvements to the
standing sets – rounding out the Bridge to make it a full 360-degree set. As my friend and set designer Will Smith
frequently says, “we’re making STAR TREK!” And Will has a three-page list of
enhancements to the Enterprise sets that are also on the docket.
One of the most endearing things about the Original Series
was the variety of stories that they told. Continuing in that spirit, our Episode IV will be a much more
personal, dramatic story than our previous outing. It’s called “The White Iris,” and it features
a special guest appearance by Colin Baker (“Dr. Who” from 1984 to 1986).
Tune in online starting May 29 to see our next big adventure
as STAR TREK CONTINUES.
-Vic Mignogna
WARP SPEED AHEAD
Engineering Room Taking
Shape at Stage Nine
As a child, Will Smith devoted hours watching re-runs of STAR TREK before home video made it easy
to replay favorite episodes. He sketched
the control panels on the bridge, recording the changes that happened from
season to season in a notebook that he still has in his collection.
Fast forward 40 years, and Smith is putting his background
in construction management and design to work on a massive undertaking –
recreating Scotty’s Engine Room, which is a first for a STAR TREK web series.
In the newly-christened Stage Nine in south Georgia,
volunteers have removed walls and tons of debris from the other half of the
18,500 ft building that used to house a church! With the church’s former classroom
walls demolished, a large space between the existing sets and wardrobe and
makeup areas is being filled with an exact replica of the Engine Room that once
stood in Desilu’s Stage Nine in California.
The Engine Room recreation is being funded by the recent
“Kirkstarter 2.0” that reached a stretch goal to “give Scotty and Engine Room,”
and Will Smith is in his element as designer and starship builder.
“Once it was greenlighted, we did extensive research and
drew detailed plans covering every aspect of the engine room. While a floor plan for the Engineering Room
does exist from the Desilu days, there are no blueprints or measurements that
include elevations of the space showing the heights of the various elements. So a lot of what I’ve designed comes from
painstaking extrapolation of measurements based on the heights and shapes of
certain known objects,” explains Smith, whose TOSGraphics.com website is a
virtual cornucopia of details about panels, buttons, and graphics used on The
Original Series.
“I’ve spent a lot of time developing plans that show the
proper placement and shape of things like the beams over the top of the Engine
Room and the ‘warp core’ area that is a study in forced perspective. The warp core itself proved to be very
challenging because of the limited views that we see it from (only from the
front).”
The Room’s far left side consoles are being framed just like
work done on a house with a sturdy skeleton that will hold plywood eventually
finished just like other corridors throughout the Enterprise sets.
But how does one recreate the look of such an iconic space?
“It’s really not very easy to do and get it right. You have to take into account the lenses that
they used, since things at different angles look different heights. I’ve compared dozens upon dozens of screen
captures. I already know the length of
certain things, so you can estimate certain measurements. Most of the time you know when you are
getting it right because the numbers start all lining up into logical increments.”
“The first season (1966) Engine Room was much different in
configuration and size than the revamped set used in season two and three on STAR TREK. Of course, we’re building a season three
Engine Room that was actually shortened a bit from 1966. One of three consoles was eliminated and the
room was cut back from 24 feet to 20 feet.
We’ll have the central floor piece that includes a ‘dilithium chamber.’ One of the most effective ‘tricks of the
trade’ is the forced perspective in the warp core that is only about 15 feet
deep. But it’s built in such a way that
it looks much bigger and much longer.”
Smith’s project was almost a perfect fit for the available
space at the studio. “It was as if the space was preordained for this project,”
Smith says with a wry smile and nod to the building’s former use as a church.
“Parts of Scotty’s Engine Room are very similar to the wall
corridors throughout the Enterprise. But
in Engineering, the walls are over 20 feet tall. So we’ve framed it out carefully to make sure
it’s structurally sound and proportionally correct.”
In addition to the Engine Room, which will be completed
later this summer, a long list of other set improvements is being started.
“We’ve begun constructing additional pie-shaped segments to
the Enterprise Bridge, so that we can eventually have a full 360-degree
set. We’re changing out overhead
displays at each console along with many other improvements to the Bridge and
have some changes planned in the Transporter Room as well,” Smith says.
Smith has other projects on his three-page work plan, including the relocation of Auxiliary Control and completion of additional Sickbay sets.
“Honestly, it’s really quite a fulfillment of a dream as a young boy watching that show to now as I’m able to design and physically build the Enterprise. It’s a wonderful thing to be able to recreate something you’ve studied for years.”
COSTUMING THE FUTURE
Mixing skill, patience, imagination
Outfitting an entire starship and visiting aliens can be a
daunting task, but the wardrobe team at STAR
TREK CONTINUES employs sleuthing skills and huge doses of creativity and
patience to meet the demands of each episode.
The costuming process starts even before a script is
finished, with Executive Producer Vic Mignogna sharing details with the costume
designer months before filming begins.
The collaborative process of identifying costuming needs, designing for
specific actors, and accommodating a dizzying array of last-minute requests
takes a team of experts to make sure that filming can be accomplished on
schedule with “just the right look” to emulate 1960’s TV.
For Ginger Holley, who started as a wardrobe assistant on
STC Episode II “Lolani” and managed costuming for Episode III “The Fairest of
them All,” a passion for costuming began in the Renaissance period.
“I got into costuming in 2006. My friend had a Renaissance wedding and it
was so much cheaper to make the pieces she wanted rather than buy them. That
led to Renaissance Faires and then anime and sci-fi conventions, and then
cosplay (costuming play.) I wanted to do
it for a living, so I pursued a bachelor’s degree in Fashion Design. That training has proved to be invaluable,
because for STAR TREK CONTINUES I
frequently have to draft patterns and grade costumes into different sizes. It’s all very technical and those are things are
very difficult to teach yourself,” Holley says. She graduated the week after filming wrapped
on “Lolani” and she started working almost immediately with Executive Producer
Vic Mignogna on what would be needed for the ambitious “mirror episode” shoot
that started a few short months later.
Mirror Mechanics
“Since most of what we do on STAR TREK CONTINUES takes place in the third season, we’ve been
grateful for the support of uniform licensee Anovos. They’ve supplied Starfleet uniforms for our
principals and extra players,” Holley explains.
But mirror episode “Fairest of Them All” required both a return to
second season velour uniforms and the additional adornments that clearly mark them
as part of the “Terran Empire.”
“We worked from November through March to bring that episode
together from a costuming standpoint. One of the biggest challenges was pulling
it together over the holiday season. We
were sourcing fabrics from what felt like every website on the planet!”
Holley picked up a new skill while preparing for the mirror
episode shoot – learning how to dye large quantities of fabric just the right
shades of STAR TREK gold and blue.
“We finally found the right cotton velour about two weeks
before filming began, and so all of the dyed tunics for the main cast and for
extras had to be cut and assembled very quickly. I had never dyed anything before, so I
watched a lot of YouTube videos. I ended
up dyeing the fabrics in my bathtub. It was a lot of trial and error.
"The gold mix I can now dye with three different recipes. Blue was a little trickier because it’s hard to accurately photograph the blue. When you look at the original reference photos, the color looks different from photo to photo. But we ended up very pleased with our choices. Onscreen and under studio lights, those velour tunics look just like the originals,” said Holley.
"The gold mix I can now dye with three different recipes. Blue was a little trickier because it’s hard to accurately photograph the blue. When you look at the original reference photos, the color looks different from photo to photo. But we ended up very pleased with our choices. Onscreen and under studio lights, those velour tunics look just like the originals,” said Holley.
The most difficult vintage piece to construct was the
sleeveless gold vest worn by Kirk in the mirror episode. Holley found vintage mid-century woven gold
metal lurex fabric for Kirk’s sparkly vest, building two identical versions so
that the production wouldn’t be slowed if one was damaged during fight scenes.
“The way the light hits this 60 year old fabric is
magnificent. It sparkles just like the
original. Vic had photos of the actual vest for reference purposes, and we
spent a lot of time researching the fabric properties. A lot of the stitching was done by hand so
that the metal fibers weren’t damaged,” she explains.
Episode IV Challenges
Holley manufactured 12 new costumes for the upcoming Episode
IV, including a few original designs, recruiting friends to finish the projects
in time for filming.
“Throughout the year I source, run the budget, research,
order, maintain the inventory, and design for upcoming scripts pretty much on
my own,” she said. “When it comes to crunch time, I call in my pre-production
team. They are vital to the success of each episode. For Episode IV I was
thrilled to have several fellow graduates from my school’s fashion program come
on board to help with all the new costume builds.”
For Dorothy Booraem, serving as Wardrobe Supervisor for
Episode IV meant keeping track of myriad details.
“The most difficult thing about being a wardrobe supervisor
is experiencing the difference between your carefully organized plans for
changes and upkeep to costumes and the beautiful chaos of actual production,”
Dorothy explains. The role of wardrobe
supervisor is primarily one of organization, time management and problem solving. “You'll face challenges like how to costume
four extras with three costumes, how to dress 15 actors while prepping the
costumes for another scene, and how to clean makeup off of a Starfleet uniform
when you can't take it off of the actor!”
The costuming team needs to make sure that the costumes are
clean, in good repair and in the costumer's desired shooting condition - free
of wrinkles - exactly when they are needed.
“In the sci-fi genre actors may have to get into costume
first and THEN go to makeup. Depending on their makeup call time, which is
often very early, you and the costumes will need to be ready beforehand. So it
helps to be an early riser as well,” Dorothy explains.
“I was fortunate enough to have Ginger Holley and Hannah
Barucky on the STAR TREK CONTINUES
wardrobe team. They are experts in Starfleet uniforms, Starfleet casual wear
and alien sportswear of all kinds. The system we used to costume big groups was
to schedule the actor times, make a lot of lists, organize the costumes and
then be motivated, optimistic problem solvers.”
Episode IV wardrobe assistant Hannah Barucky has worn many
hats for STAR TREK CONTINUES, including
general production assistant and Uhura’s wig stylist.
“We had quite a few new pieces that needed to be created for
Episode IV, including a Cage-era uniform and some other very specific
costuming. I studied a lot of screen
captures to get things just right,” said Barucky, who is studying fashion
design at Ohio’s Ursuline College. “My
drapery teacher helped me with patterns and things we haven’t even done in
school yet,” she explains. “I’m excited
to help with costuming for STAR TREK
CONTINUES because that’s exactly what I want to do in my career.”
“It’s interesting that the uniforms in STAR TREK are so varied.
You’d think that they would be a lot more ‘uniform,’ but when you go
back and look at old episodes you can see how things were assembled and
finished. A lot of things were stitched
just for a particular scene, and we end up doing a lot of those same things in
our productions,” Barucky says.
STAR TREK CONTINUES’
wardrobe team feels that they are doing the same kind of frenetic work as Bill
Theiss, the original STAR TREK
costume designer.
“It’s such a big responsibility to follow in his footsteps. Obviously, there’s a specific look and feel
that we’re working hard to emulate. My
goal as the designer is that I never want to distract from the story. We just want it to look ‘right’ like STAR TREK should. You have to get into that ‘retro’ mindset,
even though it’s now 2015. We take a lot
of care to use the same methods and materials that Theiss would have used in
the late 1960’s,” said Holley. “It’s a challenge, but we love it. TOS was very
special, and we hope that everyone watching STC can see how much we all
appreciate that.”
Fans interested in pursuing costuming as a career need to
focus on organization and “people skills.”
“Both are absolutely necessary in any kind of production - stage, TV or film. As far
as where to find wardrobe work, depending on where you live, a community theater
is a great place to start or on local independent film where you are likely to be
the costume designer as well. You won't get paid, but you will get experience
and will probably have a great time,” says Booraem.
Subscribe to:
Posts (Atom)